A study shows that many people have discovered or rediscovered the world of video games in the film and television era. At the same time, many people have incorporated it into their lifestyles more than ever.
Madrid (Portaltic / EP). Since the pandemic, more than 60% of Spanish gamers have claimed to spend more time playing video games, which has adversely affected other leisure activities (such as watching TV, surfing the Internet or going to bars and restaurants).
Many people have discovered or rediscovered the world of video games (“games”) in the film and television era, and at the same time, many people have incorporated video games into their lifestyles more than ever.
This is the result of the Spanish “e-commerce” PcComponentes and Beruby’s “Spanish game radiography” study (a study conducted by the Spanish “e-commerce” PcComponentes and Beruby), which analyzes the world of video games Consumers and attitude trends, each environment according to the company, this number is rising again.
This study shows that since we are in the current healthcare environment, 61% of Spaniards who play video games have increased their time dedicated to “gaming”, and about 22% have gone even further: it even Achieved the purpose of repetition.
The increase in video game consumption translates into “game” time, with one-third of Spanish gamers (33%) spending one to two hours a day.
In addition, the study concluded that video games occupy a lot of space in the weekly leisure time of Spanish users: nearly 63% of respondents are enjoying video games at least four days a week.
He said: “There are two comprehensive facts surrounding the reality of “gaming” in Spain. Its community is developing and the requirements are becoming more and more stringent. In addition to the exponential growth in the time we live, and the leisure at home Increase,” he said. Fede Iglesias, chief marketing officer of PcComponentes, in a statement sent to Europa Press.
In order to spend more time on video games, gamers diverted it from other leisure activities (mainly television consumption). Over 35% of gamers said that they have reduced the time spent watching DTT channels, movies or TV series on TV, thereby devoting more time to “games.”
Internet browsing (19%) or leisure activities in places such as bars, restaurants, cinemas or theaters (12%) are other major hobbies that video games are gaining popularity.
More than 50% of the respondents believe that sharing their leisure experience with video games is more satisfying. They can play “gadgets” on home consoles (25%), participate in multiplayer games with friends (18%) or win online duels Battle against unknown senior opponents (7%).
Whether it is a portable or a desktop computer, it is the computer of choice in the gaming community, and more than 57% of “game players” mark it as one of the main ways they enjoy video games.
Followed by Sony’s PlayStation game console (more than 38% favorite) and mobile phones, of which about 34% of the usual usage is surprising, surpassing the Nintendo Switch (nearly 11%) or the Xbox series (more than 9%). %).
The research on PcComponentes also provides clues about the characteristics, which can be displayed by every game player according to fan standards. Most importantly, those surveyed pointed out that to equip computers with high-performance components or peripherals (43%), it takes at least one hour a day to play games (38%) and participate in competitions or get the latest information about e-sports. news. 35%) is the most distinctive feature.
On the contrary, Spanish fans do not think that other habits are the definition, such as wearing aesthetics similar to the most popular “ribbon” (9%), incorporating “modification” elements into the “battlefield” (12%) or even in the famous “Candy You can also become an expert in Crush (12%).
In the curiosity of this research, fans’ enthusiasm for devices even surpasses chocolate: 29.3% of video game players will give up chocolate before giving up consoles or computers.
The study also found that last year, about 60% of Spanish gamers bought new equipment or specific peripherals for “gaming”, and more than 26% invested an average of 100 Euros or more per year in the purchase of equipment. For integration into your game settings.