DDoS (standard-denial of service) attacks do not occur. Instead, the flow of information is controlled from many connections.
Players of Call of Duty and Hearthstone have reported difficulties accessing their accounts and games in recent hours due to a DDoS attack by Blizzard international.
As confirmed by BlizzardThis attack prevented hundreds from logging into Battle.net, making it impossible to use many titles on the platform.
This problem caused major titles like Hearthstone, Overwatch, and Call of Duty: Warzone to be unavailable for around an hour.
Although it seems that the problem was not more severe, at least for users. However, Blizzard’s attack is still a serious alert and should be taken seriously, especially considering that it could easily be repeated in the coming weeks.
Although there is currently no group or entity that has been given the attack, the truth of the matter is that it could happen again, affecting thousands of players all over the globe.
This situation was quickly resolved. It was a DDoS attack.
These types of attacks involve sending large amounts of information (such massive spam shipments) to thousands of computers infected by malware. The purpose of these attacks is to disable the victim’s servers from functioning properly.
DDoS attacks, which are standard denial of service, do not attack servers. Instead, information flows through various connections.
Blizzard was not affected by the attack, but players experienced disconnection and latency.